
Learn the main principles of the production of awesome 3d vehicles for video games from Karol Miklas Introduction My name is Karol M…
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Last week a person, whose visit to our office we had been waiting for such a long time, came to us - our fellow countryman Eugene Zaitsev, well-known…
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Time passes very quickly when you have many things to do. As a result, we have just realized that almost a year passed from our last gathering outdoo…
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by Eddie Russell, Pluralsight Most 3D artists have a love/hate relationship with UVs. Either they love doing them or they hate doing them. Regardl…
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by Anna Cicone (Interviewer) Niek Nerveens is a Senior Animator at Guerrilla Games responsible for some of the stunning animations of le…
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by Gavin Grigsby (Interviewer) CGS: Well first, how did you begin your journey as a 3D artist, and how did you get your foot in the door professio…
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The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest His pri…
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These are nice presents received from our colleagues from 2K Czech on finishing the fruitful cooperation on the large-scale project Mafia III – an ac…
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“One works better if they rest well” – guided by this slogan we decided to organize a team building on a sunny day. As we all like …
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